A downloadable game

CAMO — Procedural Camouflage Sandbox

CAMO is an experimental 3D sandbox for designing, modifying and visually testing procedural camouflage.

Create camouflage patterns, build custom palettes, change pattern structure and scale, generate environmental references, alter lighting and weather, and inspect the same design from controlled viewpoints and distances.

The current standard platform is MBT-01, a fictional low-poly vehicle created specifically for the simulator.

STANDARD restores MBT-01 with the default Temperate Woodland camouflage.

CAMOUFLAGE DESIGN

• Procedural camouflage generation • Multiple pattern families • 2–8 colour palettes • Macro / Medium / Micro pattern layers • Pattern scale, density, complexity and distortion controls • Mapping and projection controls • Randomize and mutate designs • Import custom textures • Save and load presets • Colour sampling from reference images • Automatic palette extraction • Apply sampled environmental colours directly to camouflage

VEHICLE

• Procedural MBT-01 platform • Adjustable hull and turret proportions • Adjustable gun, tracks and running gear • Deterministic vehicle seeds • Random vehicle generation • Drive the vehicle around the test environment

CONTROLLED VIEWING

CAMO can inspect the same design under repeatable viewing conditions.

• Front, side, rear, top and 3/4 views • Standardized viewing distances • Adjustable field of view • Free camera • Drive camera • White Studio inspection mode • Environment ON/OFF • Shadows ON/OFF

LIGHTING & WEATHER

Test camouflage under different visual conditions.

Lighting includes:

• Dawn • Morning • Noon • Afternoon • Evening • Dusk • Night • Moonlight • Overcast • Custom lighting

Weather and atmosphere include:

• Clear • Partly cloudy • Cloudy • Overcast • Haze • Light and dense fog • Light rain / rain / heavy rain • Light snow / snow • Wind • Wet ground • Vehicle wetness

Lighting, weather, shadows and environment controls can be combined independently.

PROCEDURAL ENVIRONMENT REFERENCES

CAMO can generate abstract environmental reference backgrounds for camouflage development.

Select combinations of:

• Region • Climate • Season • Habitat • Environmental condition • Seed

Reference families include environments from Europe, Asia, Africa, the Americas and Australia/Oceania, ranging from temperate woodland and boreal forest to steppe, savanna, tropical environments, scrub and desert.

These backgrounds are abstract colour and spatial references, not geographic or ecological simulations.

Colours can be extracted from a generated environment and transferred to the camouflage palette.

TESTING

CAMO includes standardized capture tools for comparing a design under controlled conditions.

Build test matrices using combinations of:

distance × view × lighting × weather

CAMO can produce repeatable screenshots, contact sheets and accompanying configuration data.

OUTPUT

Export:

• Generated camouflage patterns • Colour palettes • Camouflage settings • Procedural reference backgrounds • Test captures • Contact sheets • Test metadata

This makes generated designs usable outside the simulator as well as inside CAMO.

CURRENT STATUS

v0.2 Alpha

CAMO is an experimental project under active development. Features, controls, visuals and generated content may change substantially between versions.

The current environment and vehicle are intentionally simple. Development is focused first on the procedural design and testing systems.

Download

Download
CAMO.exe 105 MB
Download
README.txt 2.8 kB

Install instructions

Windows

  1. Download CAMO.exe. There are no folders with model files or else  - everything is procedurally generated.
  2. Run the downloaded file. No installation is required.
  3. If Windows SmartScreen appears, choose More info → Run anyway.
  4. On the start screen, select ENTER SANDBOX.

Basic controls: WASD — drive C — switch camera mode TAB — show/hide editor ESC — return to start screen

CAMO is currently an alpha build, so bugs and unfinished features are expected.